Monday, 5 July 2010

If you want blood ...

I've switched my efforts away from the elves for a bit and I am now concentrating on getting my Blood Angels ready for Toy Soldier. I'm trying somethign a bit radical with my army list which unfortunately means thst I have several items to paint. Here's a quick glimpse of some of the things I'm working on.



4 comments:

beatenzone said...

Is that a unit of medics with jump packs? Nice.

Maccwar said...

Those are Sanguinary Priests - keep up with the codex!

Three with jump packs and two without. They give a nice feel no pain and furious charge bubble in a 6" zone around them. It takes serious fire power to shift BA squads these days.

fiendil said...

The whatnow? When they make the rules good again, I'll pay attention to the codexes. :-รพ

So, the accursed BA jump packers get cover from a handy blade of grass, FNP and a 3+ basic save as well as being able to run to increase their 12" movement?

Tau Firewarrior hits that Assault Marine on a 4+, wounds on a 3+, punches armour (effectively) on a 5+, then has to beat FNP on a 4+. I make that 1 in 18 kills. So a squad of 10 can kill 1 marine if they get to Rapid Fire before being assaulted and die... And that's now 1 in 36 if you're using IG flashlights...

Crisis suit with a Plasma Rifle I think takes 1 in 9 of those marines...

It doesn't matter if you can see through almost everything on the table if you can't ever kill the target...

Did I mention that I don't like how this version plays?

I'll stop now.

Maccwar said...

:)

Class rant.

The problem I have is the amount of heavy weapon shots around these days which negate FNP. Star cannons are marine harvesters (shudder).

It took me a while to get used to 5th but I think I'm almost there now.